Huge Dragon, Chaotic Evil
Armor Class 18 (Natural armor)
Hit Points 200 (16d12 + 96)
Speed 35 ft., Climb 35 ft., Fly 60 ft.
STR
24 (+7)
DEX
12 (+1)
CON
22 (+6)
INT
16 (+3)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +12, CON +11, INT +8, WIS +7
Skills Athletics +12
Damage Vulnerabilities Force
Damage Resistances Fire
Damage Immunities Cold, Lightning, Thunder
Condition Immunities Poisoned
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 12
Languages Citlanés, Common, Draconic
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Ice Walk: Cryofarx & Nefelus can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost them extra movement. 

Two-Headed: Cryofarx & Nefelus are two individual heads, with Cryofarx on the right and Nefelus on the left. They have advantage on saving throws against being Blinded, Charmed, Deafened, Frightened, Stunned, and knocked Unconscious. 

Legendary Resistance(3/day): If Cryofarx & Nefelus fail a saving throw, they can choose to succeed instead. 

Rimed Hide: If a creature touches Cryofarx & Nefelus or hits them with a melee attack, the creature takes 5(1d10) cold damage and has its speed reduced by 10ft until the end of its next turn.  

Actions

Multiattack: Cryofarx & Nefelus make four attacks, two with their Bite and two with their Claws.

Bite: Melee weapon attack, +12 to hit, reach 10ft, one target. Hit 18(2d10+7) piercing damage plus 5(1d10) cold damage. 

Claws: Melee weapon attack, +12 to hit, reach 5ft, one target. Hit 14(2d6+7) slashing damage plus 4(1d8) cold damage. 

Tail: Melee weapon attack, +12 to hit, reach 15ft, one target. Hit 16(2d8+7) bludgeoning damage plus 6(1d12) cold damage and the target must succeed on a DC 19 Dexterity saving throw or be knocked Prone. 

Frightful Presence: Each creature of Cryofarx & Nefelus's choice that is within 120ft of them and aware of them must succeed on a DC 14 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Cryofarx & Nefelus's Frightful Presence for the next 12 hours. 

Dual Cold Breath(Recharge 5-6): Cryofarx exhales an icy blast in a 60ft cone in front of him, while Nefelus exhales an icy blast in a 60ft cone behind him. Each creature in those areas must make a DC 19 Constitution saving throw, taking 54(12d8) cold damage on a failed save, and half as much damage on a successful one. If a creature fails the save by 5 or more, its speed is halved until the end of its next turn. If a creature fails the save by 10 or more, it cannot move by any means, magical or otherwise, until the end of its next turn. 

Legendary Actions

Cryofarx & Nefelus can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Cryofarx & Nefelus regain spent legendary actions at the start of their turn. 

Detect: Cryofarx & Nefelus make a Wisdom(Perception) check. 

Tail Attack: Cryofarx & Nefelus make a Tail attack. 

Wing Attack(Cost 2 Actions): Cryofarx & Nefelus beat their wings. Each creature within 10ft of them must succeed on a DC 19 Dexterity saving throw or take 14(2d6) bludgeoning damage plus 13(2d12) cold damage and be knocked Prone. Cryofarx & Nefelus can then fly up to half their flying speed. 

Concentrated Blast(Cost 3 Actions): Cryofarx & Nefelus concentrate both their heads on one target, and the ground shakes as they both inhale deeply. They then exhale an empowered icy blast in a 120ft cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 63(14d8) cold damage on a failed save, and half as much damage on a successful one. Additionally, this attack bypasses any ability that would allow a creature to take half damage on a failed save, and no damage on a successful one, such as the Rogues Evasion ability. 

Description

Cryofarx & Nefelus are two White Dragons fused into one through a birth defect. They developed two heads, the right being Cryofarx and the left being Nefelus, with each in control over one side of the body and Cryofarx having control over the tail. Cryofarx's head is bigger than Nefelus's, but Nefelus has a longer neck that he can use to look behind the brothers. Disgusted by this unholy abomination, their parents banished the brothers to Rhymorra. However, this only gave them more power, as they learned to quite literally think what the other was thinking, developing a fighting style unlike any other White Dragon before, coating their claws and wings with ice, and being able to defend two sides at once. 

The Icect was said to take them in when they were still a wyrmling. The Icect taught them everything there was to know about his domain, allowing the brothers to grow and develop sinister minds. They now serve as an ambassador to The Icect and serve him loyally. Some Deep Spawns chose to break away from Mother Hydra and Father Dagon to serve Cryofarx & Nefelus, serving as spies to make sure that the deep-dwelling couple doesn't emerge from the depths below. They also work with Avalanche & Eruption as well, enjoying the two-headed kobold's company as well as establishing trade with the Ashlands. 

Lair and Lair Actions

Cryofarx & Nefelus have a unique lair compared to other White Dragons, They favor high mountain vales accessible only by flying, caverns in cliff faces, and labyrinthine ice caves in glaciers. The brothers love vertical heights in their caverns, flying up to the ceiling to latch on like bats or slithering down icy crevasses. The air in the area always seems much colder than the frigid Icect Wastelands when one enters it. 

 

Lair Actions

On initiative count 20 (losing initiative ties), Cryofarx & Nefelus take a lair action to cause one of the following effects; Cryofarx & Nefelus can’t use the same effect two rounds in a row:

  • An icy sphere blasts from a nearby ice wall, targeting a point on the ground before exploding in a 30ft radius sphere. This sphere spreads around corners. Each creature in the area must make a DC 19 Constitution saving throw, taking 28(8d6) cold damage on a failed save, and half as much damage on a successful one. Afterwards, the area inside the sphere is frigid cold. A creature that starts its turn in the sphere takes 14(4d6) cold damage and has its speed reduced by 10ft. If a creature has its speed reduced to 0, it freezes into a solid ice statue and dies, not being able to be revived by any means short of a Wish spell. 
  • A deep spiked ice pit forms under one creature of Cryofarx & Nefelus's choice it can see within 120ft of it. The pit can be 30ft long, 30ft wide, and 30ft deep. When the pit appears, each creature in the area falls the depth of the pit, landing on painful icy spikes, dealing 10(3d6) piercing damage plus 14(4d6) cold damage to affected creatures. The pit disappears and the ground returns to normal if Cryofarx & Nefelus use this lair action again or if they die. Creatures in the pit are returned to the surface as if nothing happened, and the spikes disappear. 

Regional Effects

The region containing a Cryofarx & Nefelus’s lair is cold beyond freezing, which creates one or more of the following effects:

  • Almost impossible cold fog surrounds the brother's lair within 6 miles of it. Each creature that starts its turn in this fog takes 2(1d4) cold damage.
  • Pits described in Cryofarx & Nefelus's lair actions block off the entrances to their lair. 

If Cryofarx & Nefelus die, these effects fade over the course of 1d20 days.

Habitat: Arctic

Shadowtouched_Rezakiri

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