Beastial Instincts. The chimera has advantage on saving throws against any spell that targets only the chimera (not an area) that it can see.
Three Heads. The Chimera has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When two of the Chimera’s heads are asleep, their other head is awake.
Forest's Grace. The chimera doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Multiattack. The chimera makes three attacks: one with its Talons, one with its Ravenous Jaw, and one with its Goreing Horns. When its Deadly Roar is available, it can use its roar in place of its jaw or its talons.
Talons. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d8+5) slashing damage.
Ravenous Jaws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (1d12+5) piercing damage. and a creature needs to make a DC 14 constitution saving throw on a fail the chimera regains the amount of damage dealt in hit points.
Goring Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6+5) piercing damage. and a creature of medium or smaller size needs to make a DC 15 Strength saving throw or become restrained and grappled on a failure. a creature that is grappled in this way can at the start of its next turn make the save. on success, a creature is not restrained and grappled.
Deathly Roar (Recharge 6). The chimera roars a wave of necrotic energy in a 20-foot radius sphere centered on itself. Each creature in that area must make a DC 14 Constitution saving throw, taking 20 (3d12) necrotic damage and become frightened of the creature until the end of the creatures next turn on a failed save, or half as much damage on a successful one and a creature is not frightened.
Description
The Totem Beast Chimera is one that can be comprised of the creature of the forest, wolves, bears, eagles, and elks. Usually, these masterful beasts will have elk, eagle, and either bear or wolven heads, and be quite unsatiable in terms of hunger and destructive capability. they are usually quite adept at moving throw the air or upon the land and moving past their prey to target the weaker ones who may hide. and although this creature like many others of its kind doesn't have a breath weapon it does however have a near soul-shattering roar that when afflicted upon its prey, may cause them to lose all hope before it devourers them. This creature is also known to be quite hardy, as it eats its prey mid-hunt/combat and can recover itself only a little. while it can also hoist other creatures around in its horns. This Chimera is one of both danger and death when it hunts its prey and those who live to tell the tale about it know that they are lucky to survive.
Previous Versions
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5/11/2023 4:07:42 AM
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11/15/2023 5:49:12 AM
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