Evil flesh. All unarmed attacks upon this creature will result in the attackers instant death
Spellcasting. corruptiongheistis a 9-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 17, +2 to hit with spell attacks). Corruptionghiest has following spells prepared at all times:
Available spells: Magic Jar, Heat Metal, Glibness, Imprisonment, Disintegrate(only once), Create Greater undead, Teleportation Circle
Unique spells: nothing personal: teleport behind the target and stun them
Sythe toss. The user throws the main weapon like a moomerang allowing for ranged melee attacks with disadvantage (if failed the target may steal the weapon)
Action Melee Attack. Sythe slash Attack: 4 to hit, reach 12 ft., ∞ target. Hit: (1d20 + 5) slashing damage. (Inflicts bleed)
Action Ranged Attack. Sythe blast Attack: +2 to hit, range #/# ft., # target. Hit: # (#d# + #) necrotic damage.(inflicts stun)
It's personal now kiddo: spell nothing personal will grant a bonus attack before turn ends although can only activate after being hit twice
360° veiw. All attacks to monsters back will be reflected
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The source of all evil
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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