Large Plant, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 90 (15d10 + 10)
Speed 25 ft.
STR
15 (+2)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Tremorsense 50 Ft., Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dormant: The Bloater sits dormant until it is awakened by commotion. If awakened, it will take 1d6 hours of no commotion to become dormant again.

Ferocity: When this creature reaches below 30 hit points, it can no longer throw acid spores, and can dash as a bonus action.

Charge: If this creature dashes, any creature in the path of its movement must make a DC 13 dexterity saving throw or be knocked prone.

Actions

Multiattack: The clicker makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d8) bludgeoning damage.

Grapple. If a creature is hit by the Bloaters slam attack, they are grappled.

Rend. Melee Weapon Attack: +8 to hit, reach grappled target, one target. Hit: 30 (10d6) slashing damage. Rend can only be inflicted upon grappled targets.

Acid Spores. Range: 30 feet. The bloater throws a spore from its body, exploding in a 10 foot radius. All creatures caught within the blast must make a DC 13 dexterity saving throw. On a failed save, take 3d10 acid damage, take half damage on a successful save.

Reactions

Rush: If noise is made within 50 feet of the bloater, The bloater will awaken and use its reaction to dash to the location of the noise and make a slam attack.

Previous Versions

Name Date Modified Views Adds Version Actions
11/15/2023 5:31:36 PM
3
1
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Coming Soon
11/15/2023 8:30:28 PM
2
1
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Coming Soon

Monster Tags: FungusMyconidundead

Habitat: Underdark

AndySnortsFunDip

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