Dormant: The Bloater sits dormant until it is awakened by commotion. If awakened, it will take 1d6 hours of no commotion to become dormant again.
Ferocity: When this creature reaches below 30 hit points, it can no longer throw acid spores, and can dash as a bonus action.
Charge: If this creature dashes, any creature in the path of its movement must make a DC 13 dexterity saving throw or be knocked prone.
Multiattack: The clicker makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d8) bludgeoning damage.
Grapple. If a creature is hit by the Bloaters slam attack, they are grappled.
Rend. Melee Weapon Attack: +8 to hit, reach grappled target, one target. Hit: 30 (10d6) slashing damage. Rend can only be inflicted upon grappled targets.
Acid Spores. Range: 30 feet. The bloater throws a spore from its body, exploding in a 10 foot radius. All creatures caught within the blast must make a DC 13 dexterity saving throw. On a failed save, take 3d10 acid damage, take half damage on a successful save.
Rush: If noise is made within 50 feet of the bloater, The bloater will awaken and use its reaction to dash to the location of the noise and make a slam attack.
Previous Versions
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11/15/2023 5:31:36 PM
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11/15/2023 8:30:28 PM
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Coming Soon
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