Echolocation: Each time the clicker finishes moving roll a d6, on a 2 through 6, the clicker sends out a series of high pitch clicks. Any creature not behind cover within a 50 foot cone is detected, and the Clicker will use its Rush reaction.
Multiattack: The clicker makes two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d10) piercing damage plus 5 (2d4) poison damage.
Grapple. If a creature is hit by the Clicker's claw attack, they are grappled, and the clicker has advantage on all bite attacks.
Bite. Melee Weapon Attack: +8 to hit, reach grappled target, one target. Hit: 10 (2d8) piercing damage plus 6 (1d10) poison damage.
Infection Spores (aura). The Clicker ejects spores. Creatures within a clickers lair must make a DC 10 constitution saving throw or be poisoned. After a day of continual poison, become infected. After a day of being infected, any infected creature will die. This effect is ended by any restoration spell.
Rush: If noise is made within 50 feet of the Clicker, The clicker will use its reaction to dash up to 50 feet to the location of the noise and make a claw attack.
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