Medium Fiend (Devil), Typically Lawful Evil
Armor Class 20 (Natural armor)
Hit Points 666 (30d20 + 320)
Speed 30 ft., Fly 60 ft., Climb 30 ft., Swim 30 ft.
STR
30 (+10)
DEX
24 (+7)
CON
29 (+9)
INT
24 (+7)
WIS
26 (+8)
CHA
30 (+10)
Saving Throws STR +19, DEX +16, CON +18, WIS +17
Skills Acrobatics +15, Athletics +18, Perception +16
Damage Resistances Necrotic, Radiant
Damage Immunities Fire, Force, Poison, Psychic; Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Truesight 120ft, Passive Perception 25
Languages All, Telepathy 120ft
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (5/Day). If Carrera fails a saving throw, she can choose to succeed instead.

Abaddon, Lord of Destruction. Damage Carrera deals from her attacks ignore resistance to the damage. In addition, she gains the following abilities:

  • Thought Acceleration. Carrera has advantage on ability checks and saving throws.
  • Universal Sense. Carrera can sense magic as if it was the detect magic spell to a range of 120ft. 
  • Multi-Dimensional Barrier. Carrera is always under the effect of the Globe of Invulnerability spell except it has a range of touch.
  • Limit Break. Carrera can take two actions, only one of which can be the attack or cast a spell action.
  • Dimensional Rupture. Attacks from Carrera can penetrate magical barriers such as the forcecage or mage armor spell.

Holy-Demonic Regeneration. At the start of her turn; if Carrera has at least 1 hit point, she regains 25 hit points unless she was hit by radiant or necrotic damage since her last turn.

Spiritual Attack Nullification. Carrera is immune to spells and effects that would harm or otherwise change her astral or ethereal body such as cutting her silver cord.

Devil Lord. If Carrera were to die in the Nine Hell's, she revives in 450 (10d100) years. 

Actions

Multiattack. Carrera attacks twice with her Longsword and once with her Golden Gun.

Golden Gun. Ranged Weapon Attack: +19 to hit, range of 60/240 ft., 1 target. Hit: 22 (3d8 + 10) force damage plus 12 (3d8) necrotic damage. Hit Points lost to this weapon’s damage can be regained only through a Short or Long Rest, rather than by regeneration, magic, or any other means. In addition Carrera heals equal to the necrotic damage taken.

Longsword. Melee Weapon Attack: +22 to hit, reach 5ft., 1 target. Hit: 17 (1d8 +13) slashing damage plus 12 (3d8) force damage. This weapon crits on an 18-20.

Gravity Collapse (Recharge 6). Carrera innately casts the ravenous void spell (Save DC 27) requiring no material components. The spell lasts for three rounds rather than its normal duration and does not require concentration.

Bonus Actions

Demon Lord's Haki. All creatures of Carrera's choice within 30ft of her must make a DC 26 Wisdom save or be frightened until the end of their next turn. Any creature below 25 hit points that fails this save is reduced to 0 hit points.

Spacial Motion. Carrera teleports to an unoccupied space she can see within 120ft of her.

Reactions

Magic Canceler. When Carrera sees a creature cast a spell within 30ft of her, she can use her reaction to cause the creature to make a DC 19 Intelligence save. On a failed save, the creature's spell fails and the spell slot is expended if it used one.

Legendary Actions

Carrera can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Carrera regains spent legendary actions at the start of her turn.

Attack. Carrera makes a melee attack against a creature. 

Nuclear Magic (Costs 2 Actions). Each creature in a 20-foot-radius sphere centered on a point Carrera can see with 120ft must make a DC 26 Dexterity saving throw. A target takes 24 (8d6) fire damage plus 24 (8d6) necrotic damage on a failed save, or half as much damage on a successful one.

Sandelphon's Judgement (Costs 2 Actions). Carrera makes a ranged weapon attack at a target with her Golden Gun. On a hit, the target has all magical effects or spells removed of them.

Description

She appears as a high school delinquent with blonde hair and wearing a white shirt with a tie. She also wears a black snow coat with a skull pin on her left chest.

Just as her appearance suggests, Carrera has a personality similar to a high school delinquent. She is a carefree, energetic battle maniac who loves firing off nuclear magic for fun. Other than that, she is egocentric and gets mad easily.

Optional Ability: Possession (Recharge 6): As an action, Carrera can force one humanoid that she can see within 5 ft. of her to make a DC 19 Charisma saving throw. On a failed save, the creature is possessed by her. Carrera then disappears, and the target is incapacitated and loses control of its body. Carrera now controls the body but doesn't deprive the target of awareness. Carrera can't be targeted by any attack, spell, or other effect. Furthermore, she retains her alignment, intelligence, wisdom, charisma, and immunity to the charmed and frightened condition. She otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, abilities, or proficiency. The possession lasts until the body drops to 0 hit points, Carrera ends the effect as a bonus action, or the dispel evil and good spell is cast on the creature. In addition, the possessed creature can make a DC 19 charisma save at the end of each of its turns, ending the effect on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
8/20/2022 12:09:42 PM
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5e
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Disasterleo01

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