Disturbing Presence. Enemy creatures within 30 feet of the creepy crawly that can see it can’t gain advantage on attack rolls, saving throws, or ability checks, unless it dies or leaves their sight.
Undead Fortitude. If damage reduces the creepy crawly to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the creepy crawly drops to 1 hit point instead.
Slap. Melee Weapon Attack: +4 to hit, reach 5 ft. one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Give Em’ The Finger. Ranged Weapon Attack: +3 to hit, range 60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Retaliate. When the creepy crawly is hit by an attack, it can make a single attack against that creature. The creepy crawly must be able to see the creature that attacked it.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Every so often, a rogue appendage escapes from the Chandler of Flesh’s Laboratory and wreaks havoc in The Revelia. Creepy crawlies are often a hand with an arm still attached up to the elbow or a foot with a leg up to the knee. Creepy crawlies vary in size depending on the bodies they were separated from, and they can detach their fingers or toes and launch them at a target. Any flesh projectiles that remain in one piece after an encounter wriggle back to their limb of origin.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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