Hold Breath: The armadillo can hold it's breath for 3 minutes.
Inflate. The armadillo can, as an action, inflate its intestines to become more buoyant giving it advantage on Strength(Athletics) checks to swim.
Prey's Retreat: The armadillo can take the Disengage or Dash action as a bonus action
Keen Smell: The armadillo has advantage on Wisdom (Perception) checks that rely on smell.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Curl: The armadillo can roll into a ball as an action. Until it emerges, it gains a +4 bonus to AC, and it has advantage on Strength and Constitution saving throws. While in a ball, it can roll around at a speed of 30 ft on flat ground (15 ft on rough/uneven terrain) and can launch themselves into enemies and deal 1d4 of bludgeoning damage however after they attack the only action they can take is to unravel
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