Tiny Beast, Unaligned
Armor Class 14 Natural armour
Hit Points 4 (1d4 + 2)
Speed 5 ft., Walk 15 ft. Uncurled, 30 ft when curled (15 ft on rough/uneven terrain)
STR
8 (-1)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Tremorsense 30 ft, Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Hold Breath: The armadillo can hold it's breath for 3 minutes.

Inflate. The armadillo can, as an action, inflate its intestines to become more buoyant giving it advantage on Strength(Athletics) checks to swim.

Prey's Retreat: The armadillo can take the Disengage or Dash action as a bonus action

Keen Smell: The armadillo has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Curl: The armadillo can roll into a ball as an action. Until it emerges, it gains a +4 bonus to AC, and it has advantage on Strength and Constitution saving throws. While in a ball, it can roll around at a speed of 30 ft on flat ground (15 ft on rough/uneven terrain) and can launch themselves into enemies and deal 1d4 of bludgeoning damage however after they attack the only action they can take is to unravel  

Habitat: Desert

wallofe

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