Armor Class
16
Natural Armor
Hit Points
50
(5d10 + 10)
Speed
35 ft., Burrow 35 ft.
STR
14
(+2)
DEX
10
(+0)
CON
16
(+3)
INT
4
(-3)
WIS
8
(-1)
CHA
4
(-3)
Saving Throws
CON +5
Damage Resistances
Bludgeoning, Poison
Senses
Blindsight 30 Ft., Passive Perception 9
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Stone Movement. The rock crab can burrow through stone.
Reinforced Shell. The rock crab has resistance to bludgeoning damage.
Actions
Multiattack. The rock crab makes two claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 2) bludgeoning damage.
Description
A large race of subterranean hermit crabs with shells stronger than stone. While mainly peaceful, they will attack those who threaten their young.
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