Legendary resistance: 5 per day
Multiattack: Benjamin Franklin may use its Dinner Bell ability, it then makes 3 Peck attacks, it may also make 3 Talon attacks.
Peck: Melee weapon attack +14 to hit, reach 10 feet. 4d10+5 piercing damage
Talons: Melee weapon attack +14 to hit, reach 4d10+5 slashing damage
Drive by: Benjamin used an action to fly 50 feet in the air, next turn as a bonus action he may sweep the floorand deal 30+ 1d12 bludgeoning damage to anyone in its way.
Chomp: The turkey swallows a creature that is prone. While inside the turkey the creature is restrained and under total cover. It takes 7d10 acid damage at the start of the turkeys turn, if the turkey is dealt more than 30 damage from the inside it vomits up anyone currently in it's stomach.
Dinner Bell: Benjamin rings the bell around it's neck, all who hear it must make a DC 18 Wis saving throw or become unbearably hungry, roll 1d6 to determine who the affected believes looks the tasiest, and they must attack them. They may attempt the save again at the end of their turn.
Wing flap: Benjamin Flaps his wings, anyone within a 30 foot radius of Benjamin must succeed on a DC 19 Strength save or be knocked prone.
Parry this Motherclucker: If the turkey is hit with a melee attack it may use its reaction to bat away the attacker, Pushing them 1d6x5 feet away without prooking an attack of opportunity
Snood Whirlwind: Benjamin spins his snood at incredible speeds, causeing a 100 foot wide beam of wind to shoot out. DC 20 Str saving throw. Anyone hit by it takes 24+ 1d10 force damage and is knocked 1d10x10 feet away. half damage on a success and not blown away
Fluff your feathers: Once Benjamin is Bloodied he fluffs up his feathers to become more intimidating, His attack bonus is raised to +18 But his AC is decreased to 20
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments