Medium Monstrosity, Lawful Neutral
Armor Class 14
Hit Points 49 (9d8 + 9)
Speed 20 ft., Swim 30 ft.
STR
13 (+1)
DEX
8 (-1)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4, Survival +4
Senses Darkvision 60 ft, Passive Perception 14
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The aldani can breathe air and water.

Actions

Multiattack. The aldani makes two attacks with its claws.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, and the target is grappled (escape DC 11). The aldani has two claws, each of
which can grapple only one target.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Description

An aldani looks like a giant lobster that walks upright. Its
face is mostly encased in armour, looking almost humanoid
except for its long eyestalks. Despite their frightful
appearance, aldani avoid confl ict. In Chult, the aldani are
reclusive and xenophobic, remaining hidden in their lakes
and rivers. In the open ocean, the lobsterfolk are slightly
more sociable, and have a respect for tradition and ritual.
They can be found in their deep sea monasteries, or as
emissaries in other settlements.

Tulpamancer

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