Armor Class
14
plate armor
Hit Points
67
(9d6 + 18)
Speed
30 ft.
STR
16
(+3)
DEX
19
(+4)
CON
13
(+1)
INT
14
(+2)
WIS
16
(+3)
CHA
13
(+1)
Saving Throws
DEX +6, CHA +3
Skills
Acrobatics +0
Damage Vulnerabilities
Cold
Damage Immunities
Poison, Psychic
Condition Immunities
Frightened, Unconscious
Senses
Darkvision, Passive Perception 9
Languages
Undercommon Undercommon + Any it knew in life
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Special Trait Name. They have unlimited dark vision.
Spellcasting. None
Actions
Curse. If the Cursed Dweller is within 5 feet of a dead body (Not a Cursed Dweller) They can curse it as an extra action to make it one of them. Paladins are immune.
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) bludgeoning damage.
Spear. Melee Weapon Attack: +4 to hit, reach 9 ft., 1 target. Hit: 3 (1d6 + 2) piercing damage.
Description
Cursed Dwellers are created when any creature that is dead is cursed, the skin and organs turn to ash, leaving only a skeleton in armor. They are too stupid to work alone so they usually work for whoever curses them.
Comments