Large Beast, Any Good Alignment
Armor Class 14 Leather
Hit Points 19 (3d10 + 3)
Speed 60 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Senses Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pounce. If your Chocobo moves at least 20 ft straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 strength saving throw or be knocked prone. If the target is prone, the Chocobo can make another attack with its beak against it as a bonus action. 

Limitless. A Black Chocobo can learn to do anything other Chocobos can do and more. They have more potential than the others.

Actions

Action Name. Enter the description for your action.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) [slashing] damage. 

Beak. Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 11 (2d6 + 4) [piercing ] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DevilDraven

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