Armor Class
15
(Natural armor)
Hit Points
34
(4d10 + 12)
Speed
30 ft.
STR
17
(+3)
DEX
12
(+1)
CON
15
(+2)
INT
5
(-3)
WIS
8
(-1)
CHA
10
(+0)
Damage Immunities
Fire
Senses
Passive Perception 9
Languages
Can communicate telepathically with other Corn but can neither speak nor understand any other languages.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Light Sensitive. If exposed to bright light, it has disadvantage on all rolls.
Actions
Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) bludgeoning damage.
Corny Bellow (Recharge 5-6). The golem summons 1d4 Corrupted Corn.
Description
Corrupted Corn Golems are walking totems of corn created from exposure to the mysterious Core of Corn, or the Corne. They have no will of their own, but simply act as protectors of the Corne and its minions.
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