Medium Construct, Unaligned
Armor Class 15 (Natural armor)
Hit Points 34 (4d10 + 12)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
5 (-3)
WIS
8 (-1)
CHA
10 (+0)
Damage Immunities Fire
Senses Passive Perception 9
Languages Can communicate telepathically with other Corn but can neither speak nor understand any other languages.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Light Sensitive. If exposed to bright light, it has disadvantage on all rolls.

Actions

Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) bludgeoning damage.

Corny Bellow (Recharge 5-6). The golem summons 1d4 Corrupted Corn.

Description

Corrupted Corn Golems are walking totems of corn created from exposure to the mysterious Core of Corn, or the Corne. They have no will of their own, but simply act as protectors of the Corne and its minions.

Monster Tags: monstrosity

Habitat: Grassland

I_of_Sauron

Comments

Posts Quoted:
Reply
Clear All Quotes