Medium Humanoid (High-Elf), Neutral Evil
Armor Class 18 Flavor Armor
Hit Points 50 (7d8 + 15)
Speed 35 ft.
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
20 (+5)
Saving Throws DEX +7, CHA +8
Skills Acrobatics +7, Intimidation +8, Survival +6
Condition Immunities Frightened
Senses Passive Perception 15
Languages Common, Elvish, Thieves' Cant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Steel Legs. The Captain's steel legs give him extra movement speed and a special attack

Captain's Presence. Chose up to 2 foes that can see and hear Steeleg, and they must make a Wisdom Saving Throw (DC 15) or be frightened for 2 rounds

Actions

Steel Kick. Melee Weapon Attack: Captain Steeleg kicks at a foe +6 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) bludgeoning damage.

Flintlock. Ranged Weapon Attack: Captain Steeleg shoots with his flintlock pistol +6 to hit, range 40/70 ft., 1 target. Hit: 9 (1d8 + 4) piercing damage.

Multiattack. Captain Steeleg shoots with his flintlock pistol and does a Steel Kick.

Captain's Presence. Chose up to 2 foes that can see and hear Steeleg, and they must make a Wisdom Saving Throw (DC 15) or be frightened for 2 rounds.

Bonus Actions

Cunning Action. Captain Steeleg can Dash, Disengage, or Hide as a bonus action.

Description

The captain of the Steel Pirates, Captain Steeleg is a High-Elf with two metal legs, specially designed for combat. He wears a red shirt, leather britches, and no shoes. He wields two flintlock pistols.

WallyBecauseYes

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