Medium Elemental, Neutral
Armor Class 20 (natural armor)
Hit Points 85 (9d8 + 45)
Speed 15 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 11
Languages Terran
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.

Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Animated Insect When active the galeb duhrs are animated by
a small whirling iounic insect that orbits their
heads. A creature can use an action to grasp the
beetle, either by making a successful attack roll
against AC 24 or a successful DC 24 Dexterity
(Acrobatics) check. If successful both the orbiting
insect and the galeb duhr crumble to dust.

Actions

Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage + 2d6 slashing damage.

 

Habitat: HillMountain

TravPa

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