False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Animated Insect When active the galeb duhrs are animated by
a small whirling iounic insect that orbits their
heads. A creature can use an action to grasp the
beetle, either by making a successful attack roll
against AC 24 or a successful DC 24 Dexterity
(Acrobatics) check. If successful both the orbiting
insect and the galeb duhr crumble to dust.
Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage + 2d6 slashing damage.
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