Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
16 (+3)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Luminous Vitality. As long as the 4 held candles are lit, the creature is immune to all forms of damage. As long as 3 of the held candles are lit, the creature is resistant to all forms of damage. As long as 2 of the held candles are lit, the creature may re-roll a single saving throw during its turn. As long as 1 candle is lit, the creature treats damage as though no buffs were active. Once all candles are extinguished, the creature becomes invisible, but is vulnerable to all forms of damage. 

Extinguishing the Flame. Their flames must be extinguished by magical means, with a minimum DC of 12. 

Actions

Candleflame. Casting time: 1 action. Range: 35 ft. Components: V Duration: Instantaneous

The creature blows through as many as 4 lit candles to create up to 4 bursts of directed flame. These may be directed at a single target, or at as many as there are lit candles. Make a ranged spell attack, on a hit the target takes 2d4 fire damage. 

Spellcasting. The Candle Bearer is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Description

These bent and twisted forms were once worshipful guardians of a sacred flame, fractured into a thousand individual candle flames. Disturb them not, for fear of their fiery retribution. As long as the candles burn, their bearers will be curiously protected. 

Monster Tags: NPC

Habitat: Urban

CreepsylvaniaTours

Comments

Posts Quoted:
Reply
Clear All Quotes