Legendary Resistance (3/Day). If Akira fails a saving throw, they can choose to succeed instead.
Multiattack. Akira makes three flesh tentacle attacks.
Flesh tentacle. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Horror Presence. Each creature of Akira's choice that is within 120 feet of them and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Akira's Horror Presence for the next 24 hours.
Wailing Terror (Recharge 5–6). Akira magically emits psychic energy. Creatures of Akira's choice within 60 feet of it must succeed on a DC 16 Intelligence saving throw or take 20 (3d10 + 4) psychic damage, or half as much on a successful save.
I are legion. Akira digests one humanoid corpse, or willing undead, within 10 feet of its body and instantly regains 11 (2d10) hit points.
Akira can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Akira regains spent legendary actions at the start of its turn.
Move. Akira moves up to its movement speed.
Flesh tentacle. Akira makes a flesh tentacle attack.
We are many. Akira uses their I am legion bonus action.
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