Lucky (3/Day). When Barry makes an attack roll, ability check or saving throw, or if an attack roll is made against Barry, He can expend a luck point to roll an additional d20, choosing which one to use.
Special Equipment. Barry carries an Arcane Grimoire +1.
Tactical Wit. Barry can add his intelligence modifier to his initiative roll (+6).
Spellcasting. Barry is an 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Barry has the following wizard spells prepared:
Cantrips (at will): Druidcraft, Firebolt, Mage Hand, Prestidigitation, Ray of Frost
1st level (4 slots): Chromatic Orb, Distort Value, Faerie Fire, Shield, Witchbolt
2nd level (3 slots): Wither and Bloom
Dagger. +5 to hit, 5ft, 1d4+2 Piercing damage.
Firebolt. +7 to hit, 120ft, 1d10 Fire damage.
Chromatic Orb (1st Level). +7 to Hit, 90ft, 3d8 (acid, cold, fire, lightning, poison, or thunder) damage.
Arcane Deflection. When hit by an attack or when failing a saving throw, Barry can use his reaction to gain a +2 to AC or a +4 to that saving throw.
Comments