Medium Fiend, Typically Chaotic Evil
Armor Class 13 (hide, natural armor)
Hit Points 13 (2d8 + 4)
Speed 35 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +2
Damage Resistances Cold, Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 30 ft., Passive Perception 14
Languages Abyssal, Infernal ,Demolith
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Demolith Subtype. The warrior has the "(demolith)" tag, which has no rules of its own, but is a tag that affects the warrior in the same way that it would affect a demon or devil.

Semi-Immortal Nature. The warrior can't die of old age unless affected by magic of a spell of 6th level or higher and doesn't require food, drink, air, or sleep.

Actions

Multiattack. The warrior makes two melee attacks.

Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.

Description

Warrior Demoliths are believed to be the results of Fallen-Imp demoliths being blessed by greater fiendish powers to assume a slightly stronger form equipped with mightier weapons. Warrior Demoliths may occasionally fight like people. yet people they are not. The "familiar weapons they bear are tempered in blood and tears, the moment their swords dull, the fiends cast them aside for the cruel delights of raking flesh with teeth and claws.

Dragonekillax2

Comments

Posts Quoted:
Reply
Clear All Quotes