Armor Class
14
natural
Hit Points
49
(9d6 + 18)
Speed
40 ft., Climb 30 ft.
STR
13
(+1)
DEX
16
(+3)
CON
14
(+2)
INT
2
(-4)
WIS
12
(+1)
CHA
3
(-4)
Skills
Perception +3
Damage Resistances
Cold, Fire
Condition Immunities
Blinded
Senses
Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Scent. The squirrel had advantage on Wisdom (Perception) checks that rely on smell.
Cinnamon Aura. The squirrel has an aura of swirling cinnamon sugar spinning around it. Each creature that starts its turn within 10 feet of the squirrel or enters this radius for the first time each turn must make a DC 13 Constitution saving throw. On a failed save, the creature becomes blinded until the end of its next turn.
Icing. Whenever a creature hits the squirrel with a melee attack within 5 feet of it, that creature takes 3 (1d6) cold damage.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.