Amphibious. The colony crab can breathe air and water.
Craboflage. The colony crab becomes invisible while it's still. It takes 2 turns of no movement to become invisible.
Claw. Melee Weapon Attack: +3 to hit, reach 5ft., hit: (1d6+2) piercing damage.
Meld. the colony crab melds into a Crabberation if within 5ft. of a Crabberation, restoring the Crabberation by the total of the colony crab's hit points.
Scuttle. The Colony Crab dashes while not provoking opportunity attacks.
Description
A hive mind like crabs from a plane that is one where crustaceans are apex. These crabs however can form and meld into these large colonies of crabs for protection which are known as Crabberations. About the size of a small dog, these crabs adaptability are incredibly flexible being able to change their pigments to blend in and fuse and meld into large entities.
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