Antimagic Cone. The Constructs central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the beholder's own eye rays.
Eye Ray. The Construct shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it, the construct uses one random eye ray. Roll a d10 on the eye ray table to determine the effect.
|
1 |
Charm Ray: The targeted creature must succeed on a DC 16 Wis save or be charmed by the Construct for 1 hour, or until the Construct harms the creature |
|
2 |
Paralyzing Ray: The targeted creature must succeed on a DC 16 Con save or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. |
|
3 |
Fear Ray: DC16 Wis, frightened for 1min/Repeat save at END of each turn. |
|
4 |
Slowing Ray: The targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target’s speed is halved for 1 minute. In addition, the creature can’t take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
|
|
5 |
Enervation Ray: The targeted creature must succeed on a DC 16 Wis save or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. |
|
6 |
Telekinetic Ray: Telekinetic Ray If the creature is a creature, it must succeed on a DC 16 Str save or the Construct moves it up to 30ft in any direction. It is restrained by the ray's telekinetic grip until the start of the Construct's next turn or until the Construct is incapacitated. If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30ft in any direction. The Construct can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container. |
|
7 |
Sleep Ray: The targeted creature must succeed on a DC 16 Wis save or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage, or another creature takes an action to wake it. This ray has no effect on constructs and undead. |
|
8 |
Petrification Ray: The targeted creature must make a DC 16 Dex save. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the Greater Restoration spell or other magic. |
|
9 |
Disintegration Ray: If the target is a creature, it must succeed on a DC 16 Dex save or take 45 (10d8) 10d8 force damage. If this creature is reduced to 0 hit points, its body becomes a pile of fine gray dust. If the target is a large or smaller non-magical object or creation of magical force, it is disintegrated without a saving throw. If the target is Huge or larger or a creation of magical force, this ray disintegrates a 10ft cube of it. |
|
10 |
Death Ray: The targeted creature must succeed on a DC 16 Dex save or take 55 (10d10) 10d10 necrotic damage. The target dies if the ray reduces it to 0hit points. |
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.
The construct can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature’s turn. The beholder regains spent legendary actions at the start of its turn.
Eye Ray. The beholder uses one random eye ray. Roll a d10 do determine the effect.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A steel replica of a Beholder and a vestige of the steel divine.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/7/2023 10:25:27 AM
|
20
|
2
|
1
|
Coming Soon
|
|
|
11/17/2023 8:54:40 AM
|
8
|
1
|
--
|
Coming Soon
|
Comments