Medium Fey (Archfey), Chaotic Evil
Armor Class 19
Hit Points 255 (30d8 + 120)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
18 (+4)
INT
27 (+8)
WIS
12 (+1)
CHA
23 (+6)
Saving Throws INT +14, WIS +7, CHA +12
Skills Arcana +20, History +14, Nature +14
Condition Immunities Charmed, Frightened
Senses Truesight 60 ft., Passive Perception 11
Languages Abyssal, Celestial, Common, Draconic, Elvish, Infernal, Sylvan
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Boon of Immortality. Cheiloir is immune to any effect that would age him, and he can’t die from old age.

Legendary Resistance (3/Day). If Cheiloir fails a saving throw, he can choose to succeed instead.

Magic Resistance. Cheiloir has advantage on saving throws against spells and other magical effects.

Fey Rebirth. If Cheiloir dies in his Domain of Delight, he revives with all his hit points 1d4 days later in a safe location in that domain.

Actions

Multiattack. Cheiloir  makes two Golden Bolt attacks.

Golden Bolt. Melee or Ranged Spell Attack: +16 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (5d6 + 8) force damage.

Spellcasting. Cheiloir casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 24, +16 to hit with spell attacks):

At will: detect magic, disguise self, invisibility, light, mage hand, message, prestidigitation, Tasha’s hideous laughter, fabricate

3/day each: dispel magic, fly, polymorph

1/day each: maze, telekinesis, teleport, wish

Bonus Actions

Fey Step. Cheiloir teleports, along with any equipment he is wearing or carrying, to an unoccupied space he can see within 30 feet of him

Reactions

Negate Spell (2/Day). When Cheiloir sees a creature within 60 feet of him casting a spell, he tries to interrupt it. If the creature is casting a spell using a spell slot of 8th level or lower, its spell fails and has no effect. If it is casting a 9th-level spell, it must succeed on a DC 22 Intelligence saving throw, or the spells fails and has no effect.

Legendary Actions

Cheiloir can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Cheiloir regains spent legendary actions at the start of his turn.

Spellcasting. Cheiloir uses Spellcasting.

Chaotic Tongue(Costs 2 Actions). Cheiloir utters a phrase in a forbidden language and targets one or two creatures he can see within 60 feet of his. Each target must succeed on a DC 22 Wisdom saving throw or take 11 (2d10) psychic damage and be frightened of Cheiloir for 1 minute. A target can repeat the save at the end of each of its turns, ending the effect on itself on a success and thereby becoming immune to Cheiloir’s Chaotic Tongue for 24 hours.

Fey Beguilement (Costs 3 Actions). Cheiloir targets one creature he can see within 60 feet of him. The target must succeed on a DC 22 Charisma saving throw or be possessed by a fey spirit. While possessed, the target must obey Cheiloir’s commands. The target can repeat the saving throw at the end of each of its turns, banishing the fey spirit and ending the effect on itself on a success.

Doobdoob3

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