Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Multiattack. The bullywug makes two melee attacks: one with its bite and one with its spear.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Poison Spittle. Melee or Ranged Spell Attack: +5 to hit, reach 5
ft. or range 60 ft., one target. Hit: 17 (5d6) poison damage, and the
target must succeed on a DC 13 Constitution saving throw or be
blinded until the end of the bullywug's next turn.
Spellcasting. The bullywug casts one of the following spells using
Wisdom as the spellcasting ability (spell save DC 13, +5 to hit with
spell attacks):
At will: light, sacred flame (2d8), thaumaturgy
1/day each: bestow curse, cure wounds, control water, feign death,
hold person, tidal wave
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