Medium Or Small Beast, Neutral Good
Armor Class 13 (natural armor)
Hit Points 45 (7d10 + 4)
Speed 45 ft., Swim 40 ft., Climb 130 ft. (its actually rolling not climbing. Babéths can't climb very well), Burrow 30 ft.
STR
15 (+2)
DEX
23 (+6)
CON
19 (+4)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws DEX +11, CON +9, INT +10
Damage Resistances Fire, Lightning, Piercing
Condition Immunities Charmed, Grappled, Paralyzed
Senses Darkvision 170', Passive Perception 2
Languages Aquan ,Babethúdo, Common, Draconic understands all languages understands all languages, speaks Common, Babethúdo, Aquan, and Draconic
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Sonic Roll.

When the Babéth is using a full action to roll their roll speed triples to 420 ft.

Regeneration.

At the start of the babéth’s turn, it regains 7 hit points.

 

Actions

Multiattack. (3 uses per day) The Babéth makes three attacks: one with its spine and two with its firebolt.

Spine. (5 uses per day) Melee Weapon Attack: +2 to hit, reach 140 ft., Hit: (1d8+6) piercing damage, and (1d8+2) slashing damage. The Babéth can hit up to 3 enemies each taking the same amount of damage done when the Babéth rolls the die. If you use all 140 ft., the babéth appears 5 ft. away from the last target. You can use the remaining distance of the 140 ft. to go somewhere else.

Firebolt. Magic Attack: +6 to hit the Babéth does the firebolt cantrip. It can do this 3 times per turn.

Bonus Actions

Epic Dodge.

(3 uses per day) The Babéth chooses one humanoid enemy. On this enemy's next turn he has disadvantage on his attack roll. However if one of the enemy's rolls is a zero, they use the higher roll.

Reactions

Spine Shield. (3 uses per day) when the Babéth is attacked by a nonmagical attack it takes 2d4 less damage. If the damage is reduced to zero the attacker takes 1d4 bludgeoning damage  

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalGrasslandMountainUnderdark

sirjeffington26416

Comments

Posts Quoted:
Reply
Clear All Quotes