Medium Construct, Neutral
Armor Class 16 (Natural)
Hit Points 40 (40d10 + 40)
Speed 30 ft.
STR
19 (+4)
DEX
9 (-1)
CON
18 (+4)
INT
2 (-4)
WIS
8 (-1)
CHA
6 (-2)
Damage Vulnerabilities Fire, Lightning, Thunder
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hit Points: 40(lvl 1) +3 (additional hit point per next lvl). Or 400(lvl 1) + 30 (additional hit point per next lvl) (640=lvl 5).

Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Weapons. The golem's weapon attacks are magical.

 
Actions

Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Warforged Traits I: Self, alway activated:if lvl 1.: The Warforged Titan is imune to knockback effect. In addition, upon reaching low Hit Points, the Warforged Titan does not die. Instead it will shut down and await reapair. If it continues to take damge after being disable, it will eventualy be destroyed. (After reaching 1/8 of total hit point only he can't move or attack, need to roll 1 dice that was rolled for his hit point's unit he come back at 4/8 of total hit point's) (lvl 1.)

Deflective Armor: For a temporary peroid of time, the Warfoged Titan is more resistan to range attack. Need to roll 1d4 and that will decide for how much minute, he get to roll 1d10 to and take that much away from the upcoming attack (lvl 2.)

Deflective Armor:  Self, alway activated:if lvl 3.: The Warforged Titan is imune to knockback effect. In addition, upon reaching low Hit Points, the Warforged Titan does not die. Instead it will shut down and await reapair. If it continues to take damge after being disable, it will eventualy be destroyed. (After reaching 1/8 of total hit point only he can't move or attack, need to roll 2 dice that was rolled for his hit point's unit he come back at 3/8 of total hit point's) (lvl 3.)

Improved Deflective Armor:  For a temporary peroid of time, the Warfoged Titan is more resistan to range attack. Need to roll 1d8 and that will decide for how much minute, he get to roll 1d12 to and take that much away from the upcoming attack (lvl 4.)

Besige: Attack,range 5ft., to hit +8, damge 1d20+8: This is a powerful structure-only attack that is devestating to wall and buldings. (lvl 5.)

Reactions

Challeng rating go lvl1-5, lvl2-5, lvl3-5, lvl4-6, lvl5-6.

This unit can use skills at any time and dosne't need rest to use them again.

Description

Among the first warforged created during the Last War, titans are a small step forward from massive, mindless war golems. Warforged Titans are not true living constructs like other warforged; they are barely sentient, with just enough intelligence to follow changing commands in the heat of battle. The Order uses these warforged primarily on the front lines and for siege purposes. 

drdebica

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