Small Monstrosity, Chaotic Neutral
Armor Class 13 Light
Hit Points 48 (6d8)
Speed 40 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +5, WIS +3
Skills Perception +3, Stealth +5
Damage Resistances Psychic
Senses Darkvision 60ft, Passive Perception 13
Languages Common, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Chaos Aura: Any creature within 10 feet of Chaos Cat must roll a d20 at the start of their turn. On a roll of 1, they are affected by a random effect determined by the DM.

Actions

Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Chaos Blast: Ranged Spell Attack: +3 to hit, range 30 ft., one target. Hit: 7 (2d6) force damage and the target must roll a d20. On a roll of 1-5, the target is teleported to a random location within 30 feet of Chaos Cat. On a roll of 6-10, the target is blinded until the end of their next turn. On a roll of 11-15, the target is polymorphed into a random creature for 1 minute. On a roll of 16-20, the target is unaffected.

Description

Chaos Cat was once a regular feline, living a peaceful life in the forest. However, one day it stumbled upon a magical crystal in a hidden cave. As the curious cat approached the crystal, it suddenly glowed with an intense light and granted the cat chaotic powers. From that day on, Chaos Cat roamed the forest, causing chaos and confusion wherever it went, often unintentionally. Some say the cat enjoys its newfound abilities, while others believe it is cursed to spread chaos for eternity. But one thing is for sure, no one can predict the unpredictable effects Chaos Cat will bestow upon them.

SkullGears

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