Last Breath: Enemies adjacent to Death have disadvantage on all saving throws. In addition, whenever a creature dies within 60 feet of Death, she gains 30 health and has resistance to all damage until her next turn.
Magic Resistance: Death has advantage on saving throws against spells and other magical effects.
Infernal Scythe: All of Death's attacks are magical and deal an additional 4d8 necrotic damage. This is included in the damage done with her scythe.
Multiattack: Death makes two scythe attacks
Scythe: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, plus 12 (4d8) necrotic damage.
Marked For Death (1/day): Death points her finger at one creature and takes its life. If the creature has 100 hit points or fewer, it must succeed on a DC 20 Wisdom saving throw or die.
Death can take 3 legendary actions, choosing from, the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Death regains spent legendary actions at the start of its turn.
Scythe: Death makes an attack with her scythe.
Eternal Slumber (Costs 2 Actions): Death breathes the life out of a creature's lungs, putting it at its last strands of life. A creature within 5 feet of Death must succeed on a DC 15 Constitution saving throw, or drop immediatly to 0 hit points.
Return to Life (Costs 3 Actions): One dead creature within 5 feet of Death returns to life with 20 hit points. Any magical effects that were acting on this creature are now gone.
Description
The final, and most dangerous of the four horsemen. Death travels the world as an old woman (Boddva), seeking out the old and the dying to put to final rest. Whenever Death passes through a town, the number of deadly diseases grows, there is an increase in the number of life-taking accidents, and a sense of looming despair follows her wherever she goes. Although she does not seek to increase her won power, just being in her presence drains even the greatest man of his strength and will to carry on.
Death always wields her canonical scythe, and rides upon her pale horse Despair. She is the last of the four horsemen, because she brings the final stroke to the lives of those subjected to the other three.
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