Dark Devotion. The cabalist has advantage on saving throws against being charmed or frightened.
Spellcasting. The cabalist is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The cabalist has the following cleric spells prepared:
Cantrips (at will): chill touch, mind sliver, minor illusion
1st level (4 slots): arms of Hadar, bane, dissonant whispers
2nd level (3 slots): alter self, shadow blade
Multiattack. The cultist makes two melee attacks while it is concentrating on Shadow Blade.
Shadow Blade. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 2d8 psychic damage.
Chill Touch. Ranged Spell Attack: +3 to hit, reach 120 ft, one creature. Hit: 1d8 necrotic damage, and the target can't regain hit points until the start of the cabalist's next turn.
Mind Sliver. You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw (DC 11) or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
Description
Hadar is sometimes sought out by some mortals to make a pact with it. To those few Hadar bestows the ability to use the spells like arms of Hadar. The cablists of Hadar are such mortals. They weave together threads of shadow to create swords of solidified gloom in their hands. They use these weapons to sacrifice their victims and divert their life energy to the Ebon Hunger themselves. The cabalists have strong will and deep devotion, yet over time these mortals will be driven mad from otherworldly whispers.
Cabalists will infiltrate settlements in service of the cabal. They will use disguises to do this. Their favoured disguise and role is as court jesters as it allows them to blend in despite their apparent madness.
Previous Versions
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11/27/2023 8:02:33 PM
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1.0
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Coming Soon
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