Medium Undead, Neutral
Armor Class 14 Natural Armor
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 10
Languages Only Languages it knew in life.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Turn Immunity. The magic that roots them to their lairs is so powerful, in fact, the crypt thing is immune to effects that turn undead.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Teleport Others.  A crypt thing's first line of defense is a powerful variety of teleportation, which it can cast once on any given group of adventurers. Each of those attacked with this spell must roll a successful DC 14 Intelligence save or be instantly transported away from the crypt. DMs should use the following table as a guideline, rolling 1d100 for each person who fails the saving throw, but they are free to use their own judgment as well:

  • 01-20 ------- 1d10 x 100' North
  • 21-40 ------- 1d10 x 100' East
  • 41-60 ------- 1d10 x 100' West
  • 61-80 ------- 1d10 x 100' South
  • 81-90 ------- 1 Dungeon level up
  • 91-00 ------- 1 Dungeon level down

Those teleported by the crypt thing cannot materialize inside solid matter, but they do not necessarily arrive at floor level. Particularly clever crypt things have been known to transport victims several hundred feet into the air or atop a vast chasm, leaving them to fall to their deaths.

Description

Crypt things are strange Undead Creatures that sometimes guard tombs, graves, and corpses. There are two types of crypt things --- Ancestral and Summoned. The former type are "Natural" Creatures, while the others are called into existence by a Wizard, Warlock, or Cleric (see the spell description for Create Crypt Thing).

A Crypt Thing looks like nothing more than an animated skeleton, save that it is always clothed in a flowing robe of brown or black. Each eye socket is lit by a fierce, red pinpoint of light that is almost hypnotic in its intensity.

Undead Nature. A crypt thing doesn’t require air, food, drink, or sleep.

Previous Versions

Name Date Modified Views Adds Version Actions
7/12/2019 4:27:14 PM
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0
1
Coming Soon
7/12/2019 5:36:31 PM
2
2
1.1
Coming Soon

Monster Tags: undead

ChexWD

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