Lithe Agility. The bladedancer has advantage on all acrobatics checks to avoid being grappled or restrained.
Evasion. When affected by an attack requiring a DEX save, the bladedancer takes half damage on a failure and no damage on a successful save.
Spellcasting. The bladedancer is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The bladedancer has the following spells prepared:
Cantrips (at will): Chill touch
1st level (1 slot): Ensnaring Strike
Multiattack. The bladedancer makes 4 attacks with either their swords or thrown knives.
Melee Attack. Sword attack: +8 to hit, reach 5ft., 1 target. Hit: 8 (1d8 + 4) slashing damage.
Ranged Attack. Thrown knives +7 to hit, range 20/40 ft., 1 target. Hit: 6 (1d4+ 4) piercing damage.
Blade Dance. The warrior begins moving, swirling and slashing with incredible speed, dancing from foe to foe. Each enemy within 10 feet of the bladedancer must make a DC 15 DEX save or suffer 2d8+4 slashing damage. On a success they take no damage.
Lightning Reactions. The bladedancer has 2 reactions per round.
Deflect missiles (reaction). When hit by a ranged missile attack from at least 10 feet away, the bladedancer may use a reaction to roll a dexterity saving throw. If the roll equals or exceeds the attack roll against the bladedancer, the attack is deflected and deals no damage.
Disengage (Bonus Action).
Defensive Stance (Bonus Action). The first enemy attack against the bladedancer after entering this stance is at disadvantage. If the attack misses, the bladedancer ripostes with a single sword attack.
Description
An unstoppable elven sword-master that moves in an elegant dance of death.
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