Medium Construct, Unaligned
Armor Class 14 Natural Armor
Hit Points 45 (6d8 + 18)
Speed 30 ft., Climb 30 ft. Wall Climb
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
6 (-2)
Skills Acrobatics +5, Perception +5, Stealth +5
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned
Senses Blindsight 15 (Motion Sensors), Darkvision 60, Passive Perception 13
Languages Languages its creator knew
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Wall Climb: The Arcane Marksman has claws installed into its hands and feet, allowing it movement akin to spider climb

Actions

Arcane Blaster. The Arcane Marksman has a ranged spell attack with its wrist-mounted arcane blaster. It has a range of 60 feet, and the attack deals 2d8 force damage on a hit.

Trick Shots.  The Arcane Marksman can choose from the following trick shots when making an attack with its Arcane Blaster. The target must succeed on a DC 13 Dexterity saving throw or suffer the effects. The DC is based on the Arcane Marksman's Dexterity.

  1. Drop Shot. On a failed save, the target is knocked prone.
  2. Disarming Shot. On a failed save, the target drops one held item of the Arcane Marksman's choice.
  3. Crippling Shot. On a failed save, the target's speed is halved until the end of its next turn.

Multiattack. The Arcane Marksman makes two attacks with its Arcane Blaster.

Arcane Blaster. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 11 (2d8 + 3) force damage.

Bonus Actions

Grappling Hook. As a bonus action, the Arcane Marksman can launch a grappling hook attached to a 30-foot length of durable rope. The hook can latch onto surfaces, allowing the Arcane Marksman to swing or climb as if it had a climbing speed equal to its walking speed.

Reactions

Evasion. When the Arcane Marksman is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage on a success and half damage on a failure.

Description

The Arcane Marksman is a sleek and agile automaton, its form adorned with intricate designs that seamlessly blend artistry with functionality. Standing at about six feet tall, its metallic frame is painted in deep shades of indigo and silver, allowing it to meld into shadows with deceptive ease. The most notable feature is the wrist-mounted arcane blaster, a sleek device humming with arcane energy.

This construct moves with an uncanny grace, its joints articulating fluidly, and its movements calculated and precise. Its head is adorned with multiple glowing eyes that shift colors in response to its various functions, giving it an almost ethereal appearance. Equipped with a grappling hook for swift navigation and the ability to unleash powerful trick shots with its arcane blaster, the Arcane Marksman is a formidable adversary, blending magic and machinery seamlessly in its relentless pursuit of its targets.

 
 

Habitat: Desert

Hojobo

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