Wall Climb: The Arcane Marksman has claws installed into its hands and feet, allowing it movement akin to spider climb
Arcane Blaster. The Arcane Marksman has a ranged spell attack with its wrist-mounted arcane blaster. It has a range of 60 feet, and the attack deals 2d8 force damage on a hit.
Trick Shots. The Arcane Marksman can choose from the following trick shots when making an attack with its Arcane Blaster. The target must succeed on a DC 13 Dexterity saving throw or suffer the effects. The DC is based on the Arcane Marksman's Dexterity.
- Drop Shot. On a failed save, the target is knocked prone.
- Disarming Shot. On a failed save, the target drops one held item of the Arcane Marksman's choice.
- Crippling Shot. On a failed save, the target's speed is halved until the end of its next turn.
Multiattack. The Arcane Marksman makes two attacks with its Arcane Blaster.
Arcane Blaster. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 11 (2d8 + 3) force damage.
Grappling Hook. As a bonus action, the Arcane Marksman can launch a grappling hook attached to a 30-foot length of durable rope. The hook can latch onto surfaces, allowing the Arcane Marksman to swing or climb as if it had a climbing speed equal to its walking speed.
Evasion. When the Arcane Marksman is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage on a success and half damage on a failure.
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