Medium Humanoid (Human), Neutral Evil
Armor Class 13 (leather armor)
Hit Points 22 (5d8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common, Infernal Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark Devotion. Crassus has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

Actions

Scimitar. Melee Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.

Monster Tags: NPC

thekenniman

Comments

Posts Quoted:
Reply
Clear All Quotes