Large Aberration, Unaligned
Armor Class 13 (natural armor)
Hit Points 60 (8d10 + 20)
Speed 40 ft., Climb 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Senses Truesight 30, Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The aberration has advantage on Wisdom (Perception) checks that rely on smell.

Horrible Insight. The aberration has advantage on Intelligence checks.

Actions

Multiattack. The aberration makes three attacks: one with its bite, one with its sting, and one with its claws.

Mutated Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage, and target must make a DC 12 Wisdom saving throw or be frightened of the aberration. A frightened target can repeat the save at the end of every one of its turns.

Horrible Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) slashing damage and 3 (1d6) poison damage.

Aberrant Sting. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d10 + 1) piercing damage, 5 (1d6 + 2) psychic damage, and an additional 3 (1d6) psychic damage if the target is frightened.

Monster Tags: Misc Creature

Habitat: DesertForest

Cockytrice

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