Keen Smell. The aberration has advantage on Wisdom (Perception) checks that rely on smell.
Horrible Insight. The aberration has advantage on Intelligence checks.
Multiattack. The aberration makes three attacks: one with its bite, one with its sting, and one with its claws.
Mutated Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage, and target must make a DC 12 Wisdom saving throw or be frightened of the aberration. A frightened target can repeat the save at the end of every one of its turns.
Horrible Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) slashing damage and 3 (1d6) poison damage.
Aberrant Sting. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d10 + 1) piercing damage, 5 (1d6 + 2) psychic damage, and an additional 3 (1d6) psychic damage if the target is frightened.
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