Armor Class
13
(natural armor)
Hit Points
14
(3d8)
Speed
30 ft.
STR
11
(+0)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Skills
Stealth +4
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Tiny Gun. Melee or Ranged Spell Attack: +2 to hit, reach 5 ft. or range 60 ft., one target. Hit: 3 (1d6) force damage.