Large Aberration, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 168 (28d12 + 18)
Speed 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
10 (+0)
CHA
8 (-1)
Skills Arcana +3, Insight +4, Perception +2, Stealth +5
Damage Immunities Necrotic, Radiant
Senses Truesight 120 ft., Passive Perception 18
Languages understands Draconic but can’t speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Sight. The watcher has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The watcher makes three attacks: one with its bites and two with its claws.

Bites. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 17 (2d12 + 4) piercing damage plus 11 (2d10) force damage.

Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 11 (2d10) force damage, and the target is grappled (escape DC 16) if it’s a creature. The nullifier has two claws, each of which can grapple one creature.

Psychic Gaze. The watcher targets one creature it can see within 60 feet of it. The target must succeed on a DC 17 Wisdom saving throw against this magic or take 20 (4d10) psychic damage.

 

Description

A watcher is a cunning creature with terrible talons and a single great eye. They prefer to stalk and watch their prey than confronting directly, but when driven to violence it is a deadly opponent that uses its horrific gaze to psychically terrorise it’s prey.

Habitat: Underdark

SaltySurpriZze

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