Armor Class
14
Hit Points
60
(8d10 + 16)
Speed
70 ft., Swim 80 ft.
STR
6
(-2)
DEX
19
(+4)
CON
15
(+2)
INT
4
(-3)
WIS
11
(+0)
CHA
5
(-3)
Skills
Perception +6
Damage Resistances
Acid, Poison
Senses
Blindsight 15 ft., Passive Perception 12
Languages
--
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Traits
Slippery. The snake has advantage on ability checks and saving throws made to escape a grapple.
Actions
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 44 (8d10) poison damage on a failed save, or half as much damage on a successful one.
Reactions
Protective Venom. In response to one of the snake's allies being reduced to 0 hit points and/or dying, the next Bite attack the snake makes against the creature that it believes killed its ally is made with advantage.
Comments