Armor Class
15
(natural armor)
Hit Points
16
(3d8)
Speed
20 ft.
STR
14
(+2)
DEX
10
(+0)
CON
12
(+1)
INT
1
(-5)
WIS
9
(-1)
CHA
3
(-4)
Senses
Blindsight 30 ft., Passive Perception 9
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 12). The crab has two claws, each of which can grapple only one target.
Thick Armor. As an action, the crab points its armored carapace toward the enemy. Until the start of its next turn, it gains a +1 bonus to AC.