Lock Jaw. The Bone-Dogs jaw has a built in latch for hooking onto the limbs of prey. Causes the Crippled condition on the limb that is latched to.
Dash. Action: When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers. With a speed of 30 feet, for example, you can move up to 60 feet on your turn if you dash.
Bite (Normal) Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d12 + 2) Piercing damage.
Bite (Grapple) Melee Weapon Attack: +2 to hit, reach 5 ft, 1 target. Hit: (1d12 + 2)
When making the Bite attack, the Bone-Dog will attempt to latch on to it's target and lock its jaws. The target must make a Strength (Athletics) check to avoid being grappled and activating the Lock Jaw ability
Headbutt Natural Weapon Attack: +2 to hit, reach 5 ft, 1 target . Hit: (1d4 + 2) Bludgeoning damage.
If used immediately after taking the Dash action, the attack gains + 1d4, for every 10 ft moved
Description
Quadrupedal, canine-like creatures armoured with external bony plates,
Bone-Dogs have powerful jaw muscles, making them able to bite through many thinner or softer armors if able to successfully grab hold of their target.
Bone-Dogs can vary in color but the bone plates are always the same shade of yellowed white.
Previous Versions
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11/20/2023 3:34:11 AM
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14
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3
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1
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Coming Soon
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