Medium Or Small Beast, Neutral Evil
Armor Class 13 Natural Armor
Hit Points 9 (2d8 + 2)
Speed 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws STR +4
Skills Survival +3
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 10ft, Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Lock Jaw. The Bone-Dogs jaw has a built in latch for hooking onto the limbs of prey. Causes the Crippled condition on the limb that is latched to.

Actions

Dash. Action: When you take the Dash action, you gain extra movement for the current turn. The increase equals your speed, after applying any modifiers. With a speed of 30 feet, for example, you can move up to 60 feet on your turn if you dash.

Bite (Normal) Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d12 + 2) Piercing damage. 

Bite (Grapple) Melee Weapon Attack:  +2 to hit, reach 5 ft, 1 target. Hit: (1d12 + 2)
When making the Bite attack, the Bone-Dog will attempt to latch on to it's target and lock its jaws. The target must make a Strength (Athletics) check to avoid being grappled and activating the Lock Jaw ability 

Headbutt Natural Weapon Attack: +2 to hit, reach 5 ft, 1 target . Hit: (1d4 + 2) Bludgeoning damage. 
If used immediately after taking the Dash action, the attack gains + 1d4, for every 10 ft moved

Description

Quadrupedal, canine-like creatures armoured with external bony plates, 
Bone-Dogs have powerful jaw muscles, making them able to bite through many thinner or softer armors if able to successfully grab hold of their target.

Bone-Dogs can vary in color but the bone plates are always the same shade of yellowed white.  

Previous Versions

Name Date Modified Views Adds Version Actions
11/20/2023 3:34:11 AM
14
3
1
Coming Soon

Habitat: ForestGrasslandMountain

Nightingale_Whiteshade

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