Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The Alza'Scelus deals double damage to objects and structures.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws or wings.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 64 (8d10 + 48) piercing damage plus 7 (6d6) fire damage.
Claw. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 56 (8d10 + 36) slashing damage.
Tail. Melee Weapon Attack: +36 to hit, reach 210 ft., one target. Hit: 78 (8d12 + 36) {"diceNotation":"8d12+36","rollType":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Wing. Melee Weapon Attack: +40 to hit, reach 240 ft., one target. Hit: 36 (8d10 + 40) bludgeoning damage
Tarred Explosive (Recharge 2–3) . After Wing attack the dragon will drop a Trred on the ground and will explode in next turn and create fire in a 15-foot radius. Each creature in that area must make a DC 19 Dexterity saving throw, taking 56 (3d10+18) fire damage on a failed save, or half as much damage on a successful one.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Fire Breath (Recharge 2–3). The dragon exhales fire in a 360-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 128 (10d20) fire damage on a failed save, or half as much damage on a successful one.
Gigantic Fire Breath (Recharge 10–12). The dragon flies into the sky and exhales fire down to the ground in a 3-miles radius. Each creature in that area must make a DC 25 Dexterity saving throw, taking 1084 (60d20+124) fire damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing. Melee Weapon Attack: +40 to hit, reach 240 ft., one target. Hit: 36 (8d10 + 40) bludgeoning damage
The dragon can take 5 Mythic actions, choosing from the options below. Only one Mythic action option can be used at a time and only at the end of another creature's turn. The dragon regains spent Mythic actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Fire Breath (Recharge 2–3). The dragon exhales fire in a 360-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 128 (10d20) fire damage on a failed save, or half as much damage on a successful one.
Wing. Melee Weapon Attack: +40 to hit, reach 240 ft., one target. Hit: 36 (8d10 + 40) bludgeoning damage
Tail. Melee Weapon Attack: +36 to hit, reach 210 ft., one target. Hit: 78 (8d12 + 36) {"diceNotation":"8d12+36","rollType":"damage","rollAction":"Tail","rollDamageType":"bludgeoning"} bludgeoning damage.
Description
The Primodial Dragon who lived since the old civilization, The Symbol of fear and Chaos of the mankind. Alza'Scelus was seen for the first time thousand of years ago in the West peninsula of Schrade kingdom, Alza'Scelus attack the fleet of kingdom with it gargantuan body alone, some people found the thick black and flamable substance after the attack then thay called this liquid "Dragonbone Tarred Oil". Alza'Scelus appear to the knigdom next decade and now It bring more destruction than before, after several hour of the battle Alza'Scelus flews into the sky and charged for something then the sky suddenly dark, The flame light up the Dragon's chest went up to throath and release a gigantic flame from the sky down to the ground, Schrade kingdom end in that day left only burning ash and myth for the mankind. A village from Tundra have a tale for a Alza'Scelus too once upon a time there're a fight between Gargantuan dragon the Darkness Dragon Alza'Scelus and The Platinum Dragon Bahamut. The fight between Necrotic Flame And Radiant Frost change the whole enviroment from the volcanic area to the Arctic and return to volcanic again, the insantly climatic changed make the people and animal fear so no one never go back to that area again after the battle. Even Alza'Scelus is Gargantuan dragon but its movement still unknown, sometimes appear at the peninsula sometimes appear at the mountain range and worse Alza'Scelus appear and destroy the whole kingom, but now Alza'Scelus hasn't appear for a hundred of years, some people said that Alza'Scelus was already dead but some said Alza'Scelus was still in hibernate and wait for something to wake it up.
Lair and Lair Actions
Tartarus Valley
Tartarus Valley in high mountains or hills, dwelling in caverns under snow-capped peaks, or within the deep halls of abandoned mines and dwarven strongholds. Caves with volcanic or geothermal activity are the most highly prized red dragon lairs, creating hazards that hinder intruders and letting searing heat and volcanic gases wash over a dragon as it sleeps.
With its hoard well protected deep within the lair, a red dragon spends as much of its time outside the mountain as in it. For a red dragon, the great heights of the world are the throne from which it can look out to survey all it controls—and the wider world it seeks to control.
Throughout the lair complex, servants erect monuments to the dragon’s power, telling the grim story of its life, the enemies it has slain, and the nations it has conquered.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- Magma erupts from a point on the ground the dragon can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius geyser. Each creature in the geyser’s area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
- A tremor shakes the lair in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.
- Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated.
Regional Effects
The region containing a effect Tartarus Valley is warped by the dragon’s magic, which creates one or more of the following effects:
- Small earthquakes are common within 6 miles of the dragon’s lair.
- Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.
- Rocky fissures within 1 mile of the dragon’s lair form portals to the Elemental Plane of Fire, allowing creatures of elemental fire into the world to dwell nearby.
If the dragon dies, these effects fade over the course of 1d10 days.
Previous Versions
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11/20/2023 1:40:02 PM
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11/20/2023 1:44:02 PM
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