Shatter Vulnerability: If the Clockwork terror fails its saving throw against the Shatter spell, it becomes blinded for 1d4+1 rounds.
Linked Mind(Ex): All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are.
Razor Saw: Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) slashing damage.
Electric Shock(1/Day): Melee Spell Attack: +3 to hit, reach 5 ft. 1 target. Hit: 8 (2d6+1) lightning damage.
Description
The most common type of clockwork horror, designed for menial labour, with purple control gems. Though not designed for combat, when encountered in massive swarms, their sheer numbers make fighting them a nightmare. These creatures usually have green corrosion marks around their joints, and may ignore organic life-forms that don't pose an immediate threat..until attacked, or directed by a superior to eliminate them.
Clockwork Horrors: Clockwork Horrors attack their foes with calculated, merciless precision. Lesser horrors unswervingly follow the orders of their superiors, fighting to the death if so commanded. In battle, clockwork horrors swarm around foes and whittle away at them while calling for reinforcements. A clockwork horror's weaponry is a part of its being, so it cannot be disarmed. When it dies, the gem in its brow disintegrates, and its body fuses into a mass of melted metal.
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