Medium Humanoid (Human), Neutral Evil
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +6
Skills Arcana +13, History +13
Senses Passive Perception 12
Languages Abyssal, Celestial, Common, Draconic, Elvish, Infernal
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp

1st level (4 slots): detect magic, shield, mage armor, magic missile

2nd level (3 slots): blindness/deafness, mirror image, misty step

3rd level (3 slots): counterspell, haste, lightning bolt

4th level (3 slots): banishment, fire shield, ice storm

5th level (3 slots): cone of cold, dominate person, wall of force

6th level (1 slot): chain lightning

7th level (1 slot): teleport

8th level (1 slot): mind blank

9th level (1 slot): meteor swarm

*The archmage casts mind blank and mage armor spells on itself before combat. They may cast haste but cast dominate person if a more advantageous opportunity presents itself.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

As appearing in DDAL07-15, Streams of Crimson.

These Red Wizard archmages have a slightly different spell list, focusing on offensive magic. They are arrogant fanatics and terrified of Szass Tam.

Monster Tags: NPC

Habitat: Urban

beeporama

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