Armor Class
12
Brass
Hit Points
27
(4d8 + 8)
Speed
30 ft., Climb 15 ft.
STR
14
(+2)
DEX
14
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
1
(-5)
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60ft, Passive Perception 10
Languages
Understands any language, but cannot speak.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Hidden Potential. Each time a spare part is given to the scrapper, gains an additional effect based on how many parts it currently has equipped:
- 1 spare part, AC increases by 2
- 2 spare parts, speed increases by 10ft
- 3 spare parts, gains an additional attack
Actions
Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 6 (1d8+2) bludgeoning damage
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Posted Jan 9, 2021Hey I'm building a mechromancer would you be okay if used your creature ill give you credit of course