Labyrinthine Recall. The construct can perfectly recall any path it has traveled.
Damage Absorption. Whenever the construct is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Immutable Form. The construct is immune to any spell or effect that would alter its form.
Mimicry. The construct can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
Multiattack. The construct can make two slam attacks or a constrict and a slam attack.
Charge. If the construct moves at least 20 feet straight toward a target, then hits with a slam attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage.
Constrict. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 12 (2d10 + 1) [bludgeoning] damage, and the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained and the construct cannot constrict another target.
Slam. Melee Weapon Attack: +4 to hit, reach 10 ft, 1 target. Hit: 12 (2d10+1) bludgeoning damage.
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