Labyrinthine Recall. The construct can perfectly recall any path it has traveled.
Damage Absorption. Whenever the construct is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Immutable Form. The construct is immune to any spell or effect that would alter its form.
Mimicry. The construct can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
Aggressive. As a bonus action, the construct can move up to its speed toward a hostile creature that it can see.
Spider Climb. The construct can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Standing Leap. The construct's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Sure Footed. The construct has advantage on Strength and Dexterity saving throws made against effect that would knock it prone.
Multiattack. The construct can make two claw attacks.
Pounce. If the construct moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the construct can make one claw attack against it as a bonus action.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 17 (2d8 + 4) [piercing] damage.
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