Sunlight Sensitivity. While in sunlight, the Blademaster Wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Turn Resistance. The Blademaster Wight has advantage in saving throws against being turned.
Moonsilver Vulnerability. When the Blademaster Wight comes into contact with silver it takes 5 (2d4) radiant damage.
Multiattack. The wight makes three longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, +5 (1d4+3) necrotic damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage, +5 (1d4+3) necrotic damage.
Description
Blademaster Wights are intelligent undead humanoids that resemble armed and armored corpses. They never tire in pursuit of their goal of making eternal war against the living.
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