Large Monstrosity, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., Swim 30 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious: Can breath both air and water

Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its snake bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Tentacles. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 10 (1d10 + 4) bludgeoning damage. The target is grappled (DC 14), while the Chimera is grappling a creature in this way it cannot use this attack on another creature.

Snake Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 4) slashing damage. They must then make a DC 13 Constitution saving throw or take an additional 2d8 poison damage.

Poison Spray (Recharge 5–6). The snake head sprays fire in a 25-­-foot line. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Description

An Aquatic chimera is a vile combination of alligator, poisonous snake, and octopus. It likes to run into small seaside towns while the residents are sleeping and grab a few villagers for dinner. 

Habitat: CoastalSwampUnderdarkUnderwater

Sammyboi

Comments

Posts Quoted:
Reply
Clear All Quotes