Small Construct, Lawful Evil
Armor Class 21 (Natural Armor)
Hit Points 97 (15d6 + 45)
Speed 40 ft., climb 40 ft.
STR
20 (+5)
DEX
19 (+4)
CON
16 (+3)
INT
17 (+3)
WIS
24 (+7)
CHA
21 (+5)
Saving Throws DEX +8, CON +7, WIS +11
Skills Perception +11, Stealth +12
Damage Immunities Lightning, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 21
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Magic Resistance: The Adamantite Horror has advantage on saving throws against spells and other magical effects

Magic Weapons: The Adamantite horror's weapon attacks are magical, and it has a +3 to melee attack & damage rolls (Included).

Shatter Vulnerability: If the Adamantite Horror fails its saving throw against the Shatter spell, it becomes blinded for 1d4+1 rounds.

Linked Mind(Ex): All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are. 

Siege Monster: The Adamantite horror deals double damage to objects and structures.

Actions

Multiattack: The Adamantite Horror makes two Razor saw attacks.

Razor Saw: Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 19 (2d10 + 8) slashing damage. 

Nightmare Stick(Recharge 5-6): The Adamantite Horror casts Disintegrate, targeting a creature it can see (DC 19).

Description

    The Adamantite horror is not just rare but unique. The father of all Clockwork Horrors, the Adamantite horror leads the entire race it created, and only one exists on the Material Plane. At least, only one per reality..

Matt77stock

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