Armor Class
12
(natural armor)
Hit Points
29
(5d8 + 6)
Speed
STR
16
(+3)
DEX
10
(+0)
CON
16
(+3)
INT
4
(-3)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
DEX +2
Damage Vulnerabilities
Force
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 8
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) bluegoing damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Gnome but zombie.
Comments